Revised Notes
During the revised version of the animation, there has been less problems associated with the project. The ‘swimming effect’ of textures on the model was no longer present because a 3D texture map wasn’t applied to the model. 3D texture maps will cause swimming problems if not configured properly.
Focus was cast upon texturing and animation. Firstly snapshots of the model’s UV were taken into Photoshop for creation and are then ported over.
The snake model/setup has been remade in an attempt to allow better controls of the character. The new version has a spline IK setup with proper controls used to provide fluid animation. Animation Deformers were used to establish the slithery movement of the snake and to allow more accurate bending of the body.
After effects
After rendering the animation again at a higher resolution and with more antialiasing, the png files are imported as a movie sequence into after effects. The first task was to change the colours of the renders using colour channel effects. The render were given a glow effect and shadow effects by using solid layers with feathers applied to it. Desert heat wave effect was then simulated. After the refining in after effects were made, the music were then added. Dialogue are then recorded and added last to try to suit the video clip.
Sunday, November 1, 2009
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