Sunday, November 1, 2009

The animation process

In the next character setup, I need to consider setting up nulls. This null is nothing, and is most of the time a placeholder for other objects. It has many use, but in the character setup scenario it can be used to prevent an object from going through the floor/ground. Below Not only shows the process of 3d, from modelling to rendering, but the foot control prevents the character from flying through the floor.

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